Which of Watcher's common cards should you add to your deck? Which should you upgrade? In this Slay the Spire tip video, we cover everything to know about Wa. 1. With a cost of only 1 Energy, a build equipped for reliably entering Divinity can rapidly accrue significant damage at low cost. Pretty much a must pick with [ [Necronomicom]]. Select cards that work together to efficiently dispatch foes and reach the top. All Discussions. 10 VexMod. Common. Going into wrath to kill one early might save you, even if you take 18(20) damage for a turn. Slay the Spire Indie game Roguelike Gaming Role-playing video game. However, once I get Uppercut or Trip I usually try to remove Bash, especially if I hadn't upgraded it earlier. The constant addition of Smite cards can make triggering. It feels good to explode things out of nowhere…Deal 11 damage. So this card is definitely not good for early act 1. Against the Time Eater, pick more passive powers like Like Water and slow cards Conjure Blade / Alpha. Common. When Upgraded, Scrawl's cost becomes 0. Half of the time this fight is a piece of cake, the other half I say goodbye to my hp. This only applies to a shop and chests, not to relics from events where you are not offered the relic until you accept the event. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I realize that you can set up for next turn with it, but thats. Look at the location of campfires on the map, stores, elite enemies, and question marks. Exhaust a random (not random) card from your hand. Like faction-specific cards, colorless cards come in three rarities: common, uncommon, and rare. You can get 0 to maybe 10 strength from it depends on deck and how long the fight last. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Starters. The only way Bash is useful is if you outright ignore your HP, which doesn't work in the long run when you're taking 15-20 damage a turn. What this means is that the numbers visible on cards usually don’t adjust for things like negative status effects until they’re in your hand. It is one of the best cards to have if you have [ [snecko eye]] due to it being 2 energy and draw being so important on snecko decks for potential 0 cost cards. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Daily Slay the Spire Discussion (75/696): Bowling Bash. Yeah I watched the no Talk to the hand fight. Watcher is also very strong relative to other characters and can often just take the path with the most elites act 1 since her starter deck contains so much damage already. Watcher Cards. They are organized by least to most rare. Nirvana isn't a bad card. . Consecrate and Bowling Bash gave some cheap AoE, and Meditate/Blasphemy let me play it more often and to better effect. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Better grab that hemokinesis so I can try to super chunk it turn 1 with an upgraded bash. In Act 3, immediately see which boss you're up against and tailor your deck to beat them. Exhaust. Use this card and yell “JUDGED” for the win. Strike • Defend • Eruption • Vigilance. Next time you get cracked for 25 by birds on turn two in the first hallway in a2 because you pulled an unplayable eruption in round 1, think. 829 Online. When Upgraded, it deals an additional 3 damage for each enemy in combat, for a total of 10 damage per enemy. By having a high energy density into a retained card, you are always able to commit your energy into defense at any time. Daily Slay the Spire Discussion (103/696): Chaos. It can be an injury, w/ a retainless deck. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. Attacks. This isn’t to say the game is buggy, or technically incorrect, or anything like that. It has opportunity costs against other relics that are more consistent. Attacks. The Watcher's starting Relic is Pure. Should I pick up an upgraded thunderclap (I can pick one right now)? Vuln for cheap is nice but it's also nice having a small deck. Cold snap isn’t really picked after that outside of weird situations (have focus, need block, can’t find glacier or coolheaded). #9. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character) Reported for cheating. An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. Bash is a top-quality upgrade for all 3 Act1 bosses and all but 1 Act1 elites. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. It's also just sort of a nuts card with Rushdown later; Cres+ Tranq+ are commonly useful for generating energy, block, AND card draw early in fights. attack Flying Sleeves 1 C+ Retain. -bash does 8 damage + 2 vulnerable. When Master Reality's buff is active, any cards created during combat are automatically upgraded. 0, changing this card from a weaker Thousand Cuts to the enabler of a new archetype of status-heavy decks. (The exception is of course if you are trying to go pure infinite with a really small deck. • 3 yr. Compare that to the Silent, who has the ability to lower an enemies damage AND gain block more efficiently, meaning. Card draw, on the watcher, is a godsent blessing. If 1 or more Torch Heads are dead, 25% chance of using Spawn, 45% Fireball, 30% Buff. Bash + Strike = 17 damage, if you have triple strike it's more, but bash last's one more turn. You can add damage to an attack that will activate Pen Nib. Of course Bash sort decreases in usefulness as the run goes on - but given that IC's strength really lies in how he handles the early game - Bash is often my best early game card when all things are calculated. Slay the Spire (PS4) How to unlock the Who Needs Relics? achievement in Slay The Spire: Beat the game with a single relic. 『 Slay the Spire 』はMega Crit Gamesによって開発された ローグライク カードゲーム である [4] [5] 。. ago. assumes the very early game when you only have 5 strikes and 5 defense and 1 bash and no str. Gain 8 (11) Block. Spirit Shield's block is applied all at once and not separately per card. Bash: Deals 12/14/14 damage. 22. This can deal as much as 225(270) damage to Reptomancer directly if she has 4. The Collector. For example, if a Protect is Retained, on the next turn it will cost 1 energy, and after another turn it will cost 0. Totally thought this was some weird game ad using slay the spire to mislead people. Effect+. It also Exhausts itself so it can normally only be played once per combat. Exhume can be used to return Lesson Learned to your deck, allowing for more than one use or kill per battle. step 3: bottle lightning one Omniscience or draw it turn 1. [deleted] • 4 yr. I realize that you can set up for next turn with it, but thats. Follow-Up: 1. Bowling Bash is a Common Attack card for the Watcher. Watcher Cards. Common. Members Online. Pretty much a must pick with [ [Necronomicom]]. Effect: This turn, your next Attack is played twice. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire…Attacks. ) you have the right mantra cards. View Mobile SiteCrush Joints is an Attack card for the Watcher. In act 1 I want the gold and cards the elites offer also and the potion. Attacks. Bash (defend) and Clash! Fixed it for you. This card performs best in longer fights, as it can be Retained multiple turns in a row to increase the amount of Block it grants. Apply 2 Vulnerable. The Watcher is one of four playable characters in Slay the Spire. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip Uncommon Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick. there is almost no situation where im happy to draw this card. It inflicts 9 damage, then switches the Watcher's Stance to Wrath. Eruption is a starting card for the Watcher. ago. I have Philosopher's stone so I get enough energy to do Bash into Searing Blow, but I think thunderclap into armament into searing blow would be pretty nice. Iron Wave is an Attack for the Ironclad. Exhaust. This is a guide for winning more often in Slay the Spire (while trying to beat the Heart). I never bother taking [ [Sash Whip]] anymore just because of the existence of Wave of the Hand. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. Effect: Deal 8 damage. Anger is an Attack card for the Ironclad. When copying a card with altered Energy cost or altered text, such as those related to Madness,. So this card is a good choice when you need some front loaded damage and block. Common. there is almost no situation where im happy to draw this card. Exhaust. 178K Members. Thunderclap costs only 1 energy and hits all enemies, dealing significantly more damage in most cases. It has a burning blood relic and strong defense too. *Like [[bowling bash]] It will be useless in single-enemy fights, and will totally change the way you play in multi-enemy fights. Attacks. I just started the game last week, and see from some cursory searches Bash has been the subject of much discussion. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. good in a Top deck. Starters. It gives 8 Block (11 if Upgraded), as well as 1 stack of the Free Attack Power buff, which makes the next Attack played cost 0 Energy. MercuryFoReal • 4 yr. Slay the Spire. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character) Reported for cheating. Bowling Bash: Attack: 1: Deal 7(10) damage for each enemy in combat. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Daily Discussion/Debate #580 - Bowling Bash (Watcher Common). Strike • Defend • Eruption • Vigilance. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Enter Wrath. It's almost 40 damage, sure, but if you play it, you won't be doing much else that turn unless you have a Snecko Eye or have already played Deva Form or a ton of Miracles or two energy relics or some other support. It's one of the best boss relics in the game. Upon Upgrade, it grants an additional 2 damage and also applies 1 more Vulnerable, allowing it to deal 10 damage and apply 2 Vulnerable if played directly. The main problem is that there are just way more cards that don't increase block than cards that increase block. I rarely remove Bash because it's still better than Strike. Try killing one of them asap, even if you can't fully defend. If you knew you'd always be offered a tantrum, Watcher would be way more busted than it is now. Honestly, Philo Stone is now much more takable since the nerf. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…Daily Slay the Spire Discussion (82/696): Bullet Time. You draw flask, and all 3 poisons go on the nearly dead guy every time. Swift Strike. Attacks. After running it a few times, Slay The Spire may seem like a short game, but it has tons of replayability with much more to see than is readily apparent. 碰撞连击( Bowling Bash ) 是 杀戮尖塔 中的一张 攻击牌 。. Next time you get cracked for 25 by birds on turn two in the first hallway in a2 because you pulled an unplayable eruption in round 1, think. ago. With Deva Form in play, it’s very easy to take advantage of Ragnarok. Thunderclap is weird because 1 turn of vulnerable is. Exhaust. attack Consecrate 0 B- Deal 5 damage to ALL enemies. address: 2375 Bevan Ave, Sidney BC, V8L 4M9. Not to mention that Watcher can easily chain the effect with cards like fear no evil, tranquility, Vigilance, Inner Peace, and multiple copies of Empty Mind. Starters. Upgrading Eruption lowers the Energy cost from 2 to 1. This is why Snecko Eye can be likened to an energy relic. Slay the Spire > General Discussions > Topic Details. Scrawl is a Skill card for the Watcher. 177K subscribers in the slaythespire community. And it's actually pretty good for every fights in act 1, so it's a very good. Daily Slay the Spire Discussion (95/696): Carnage. Add a. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Crescendo is a common Skill for The Watcher. Attacks. Starters. Community content is available under CC-BY-SA unless otherwise noted. Now, compare to a Strike which does 6 dmg for 1 energy. Effect: At the start of each combat, heal 2 HP. The energy cost of the targeted card is disregarded. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Uncommon. " menu. As an aoe attack, this card compete with Conclude, Bowling Ball. Which of Watcher's common cards should you add to your deck? Which should you upgrade?Bash+ is 2 more damage and then 1 energy of attacks this turn, then 6 more energy of attacks over 2 turns. Tips. To fix this, you can add even more to the Spire. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. I have 3 remaining challenges and was wondering if anyone had insight to share. Shuffle an Insight into your draw pile. Bash+ into seven strikes with vuln = 8 + 63 = 71. You cannot draw additional cards this turn. Wallop is useful for protecting oneself while in Wrath, as the block gained will scale to the increased damage. Wreath of flames is double in wrath and triple in divinity now add in a multi hit card like bowling bash and you can again double or triple the damage depending on the amount of monsters. Good thing is, u won't pick it up when it's not worth. An early Bowling Bash can topple a few troublesome fights. Each character has 75 cards, but only. For example: Skipping Crescendo makes you worse at killing Gremlin Nob and Lagavulin. These are recognized by the icon. Members Online. Upper Cut deals 3 more damage and 2 weakness in return for 1 less vulnerable. If you manage more, great, but keeping that mindset of I can only upgrade 3 cards in my deck with fires, it'll help make the absolute most of it. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. cudntfigureaname • 33 min. 162K subscribers in the slaythespire community. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…The problem with bash is that it costs 2, now Ironclad starts with "Bash" as the only special card, and I feel like I generally do better on Ironclad runs where I throw bash away as soon as possible (first shop). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. So I just made an ironclad run while cutting bash out of it as soon as seeing the whale, and TBH I didn't even miss it, The card might be just bad, I used to always upgrade it, and prioritize playing it, but now I think about it it's not really worth for 2 damage and one more vulneable? it costs too much to be in the started deck, and without extra energy you can't. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). This makes it much better than playing regular Defend cards as well. Most of my advice assumes that you play at Ascension 20, but you can still use it to improve your play at lower levels. End turns: you have high STR and a bunch of Angers to draw. there is almost no situation where im happy to draw this card. Watcher Cards. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Bowling Bash: 1: Attack: Common: Deal 7 damage for each enemy in combat. Flurry of Blows is a common Attack card for The Watcher. Talk to the Hand works well with multi-hitting cards like Flying Sleeves, Bowling Bash, Tantrum, Ragnarok, or Conjure Blade, as well as hand-returning cards such as Flurry of Blows or Weave. This will always be the last card you play on your. It deals 8 (10) damage and applies 2 (3) Vulnerable. It hits a lot of spots in a2. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. If you have Tantrum, you'll probably want as many Tranqs as you can hold unless you have the double meditate+ combo. Uncommon. Slay the Spire Bosses Guide (2023) In Slay the Spire, no run looks exactly the same as the next. The second one deals 12+4+4=20 and the third deals 12+4=16 and lastly 12. By scrying 3 (or 4 when upgraded) before you draw for turn, you can get all of the cards you don't need out of the way. Pros: it makes act 2 so much easier. Sweeping Beam. Members Online 1 A- Deal 5 damage. Flying Sleeves is very much in the "common attack you pick to survive your first elite" category. If you know you're going to enter Wrath or Divinity next turn, you can use your leftover energy to add damage to your next turn. floor 6 - upgraded rampage. It can almost knock a birdie down in early act two or knock out q couple of layers of the avocados armour when he's working with the rat. Thus you. Vs Tantrum, Tantrum 10 - Crescendo 1. Medical Kit (Relic - Shop)Effect+. Knight & Lord Knight. Wraith Form Silent Rare Power. Empty body just gives block, and given talk to the hand, wave of the hand, halt, and the fact that watcher’s big damage means most enemies do less damage due to being dead, means that this is kinda useless. So that is all for our guide on Slay The Spire Tier List. Although the game initially released to slow sales, it soon gained fame and became one of the fastest selling games in Steam's history. Assuming you finish the combat in 4 turns and you have one poison stab per turn, the first poison stab deals a maximum of 18 damage (8 regular damage plus 4+3+2+1 poison damage). Bowling Bash, Consecrate, Crush Joints, These 3 are early keys, especially in Act 2 when you start fighting multiple enemies. Deal 4 damage twice. Slay the Spire is a new MOBA game that has just been released and is quickly gaining popularity. Intensity. Very versatile in terms of single or AoE damage, it's a skill so avoids problems like Spikey balls or armored enemies, activates Crush Joints whilst being offensive. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Empty Fist is a common Attack card for The Watcher. Play the chosen card twice and Exhaust it. Flat damage bonus is very strong. Starters. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's fine with just Bash. I wish so much that it was not in the starting deck because its just another card i have to spend time removing. Despite this, constantly revisiting the same areas and events can start to feel stale soon enough. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. With 8 cards, 37. Tantrum and Carve reality are also great. but the anti synergy with Bash also being two energy can end up hurting a lot. Complements most of the watcher's other rare cards: Adds an extra tick of battle hymn, establishment, Deva form. Character:Any. Decent pickup in Act 1 and works well with wrath since it represents 36 damage in one card. The game features two teams of five players battling it out to be the last one standing. Conclude is an Attack card for the Watcher It deals 12 damage to all enemies, and then ends your current turn when played. Also, their starting deck is pretty solid, so you won’t have to do too much work to make it competitive. 172K subscribers in the slaythespire community. Starters. Does not affect non-attack damage such as Poison,. So I thought I would look at it this way: For 2 energy you get 8 dmg and 2 vuln. floor 8 - upgraded uppercut. It's not a lot, but it will be the difference between life and death in tough fights. I'd make Tantrum from 3x3(4) to 3x2(3) and Bowling Bash from 7 (10) per enemy to 6 (8) per enemy. I just started the game last week, and see from some cursory searches Bash has been the subject of much discussion. It generates more Block than a starter Defend, and adds an Insight to your draw pile each time it's played. As opposed to The Silent, who's unique cards are actually good and useful. Dual Wield is a Skill card for the Ironclad. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip Uncommon Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick. Getting rid of strikes and defends is huge value. This means if you have played Simmering Fury but at the start of the next turn you accrue enough Mantra to enter Divinity (from Devotion or Damaru ), you will briefly enter Divinity but then immediately enter Wrath. hiddena0 Sep 19, 2019 @ 5:36pm. Deal 4(6) damage twice. Pressure Points seems crazy strong. I have 2 bowling bash + in my deck why are they ALL at the bottom! ReplyWreath Of Flame/Wish/Talk To The Hand/Strenght - Bowling Bash, Flying Sleeves, Tantrum, Ragnarok, Conjure Blade, Foreign Influence, Wallop Special Mention: Carve Reality/Reach Heaven/Flurry Of Blows/Weave with Wish and TTTH. Juggernaut Ironclad Rare Power. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. imgur. Not to mention that Watcher can easily chain the effect with cards like fear no evil, tranquility, Vigilance, Inner Peace, and multiple copies of Empty Mind. Starters. I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. It does get better with Shuriken or Kunai, though. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Uncommon. When played, it deals 4 damage twice to a single enemy. Bowling Bash can hit Taskmaster and Gremlin Leader Elites in Act 2 for a whopping 60 damage for a single energy if you're in Wrath. skill Wish 3 B- Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. It deals 7 damage for each enemy present in combat. Members Online. there's not a ton to say about the card other than that it will regularly be killing enemies fast enough in act 1 and 2 to prevent more. Slay the Spire’s cards are much more difficult to obtain than those in comparable card games like Magic the Gathering or Hearthstone. In addition to the various characters you can choose from and relics you can earn, the game throws a wide variety of challenging enemies your way. It deals 7 damage to a target enemy, Scrys 2 cards, and then draws one card. Consecrate: Common Attack 0 Deal 5(8) damage to ALL enemies. If an Attack hits multiple. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Daily Discussion/Debate #580 - Bowling Bash (Watcher Common). There are few decks that wouldn't benefit from at least one copy. It’s an ok card. Since each of Ragnarok's 5 (6) attacks count as individual attacks, Strength buffs such as from Girya or Flex Potions can significantly increase Ragnarok's total damage. Effect: Channel 1 random Orb. If the enemy does not have 30 (40) or less HP, Judgment will inflict no damage. Effect: Deal 6 damage. Daily Slay the Spire Discussion (59/696): Blood Vial. As a Basic card, the Ironclad always starts with one in his deck. Hitting multiple times. 1 A- Deal 5 damage. 1. Burdpal Jul 11, 2019 @ 6:42pm. Currently available on Windows, Mac, Linux, PS4,. Common. So, in conclusion, it doesn't just "make high-cost cards better. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Three Strikes do 18 damage, and a Bash followed by a Strike does 17. 2. The Bowling Bash attack and Dead Branch relic in Slay the Spire are similar to a skill and item of the same name, respectively, in Ragnarok Online. Drawing and playing one card that do nothing on the turn. It's one of the few ways the Ironclad has to dish out weak, and the vulnerable always feels better than Bash. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Strike • Defend • Eruption • Vigilance. So I thought I would look at it this way: For 2 energy you get 8 dmg and 2 vuln. To me the card just feels too weak early game, it's good later on but shouldn't be a starting card imo as it handicaps your run more often. I thought it proved something a bit different though. Dash isn’t picked much either, but it’s still better where it’s picked. Shockwave hits all enemies wiht 5 weakness and 5 vulnerable even if it doesn't do any damage. 94 votes, 14 comments. Uncommon. Darkness is the cheapest source of a dark orb, the others being rainbow and doom and gloom. premium damage uncommon with a fantastic upgrade. When Upgraded, Scrawl's cost becomes 0. 3 Energy | Gain 2 (3) Intangible. Reply. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. It deals 8 damage, and additionally applies 1 Vulnerable if the last card played was a Skill. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. If you only have three points of energy to spend every turn, you're still playing an average of almost four cards every turn. Retain. You can apply the buff to an AOE. When played, you draw cards until you have 10 in hand (not counting Scrawl itself), and then Scrawl is Exhausted. Notable for being a key part of an relatively common infinite for Watcher if you can get your deck small enough. Darkness outscales it imo especially because of the upgrade. And when you have 4 or 5 energy base and some energy gen, it becomes even more useful. Title: Akabeko Type: Relic Rarity: Common. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Cannot use Fireball three times in a row. From Headbutt to Bowling Bash, from Blur to Blade Dance, these are some of the best commonly underrated cards in beloved deckbuilder Slay the Spire. Daily Discussion/Debate #580 - Bowling Bash (Watcher Common). This item will be sent to your system automatically after purchase. Starters. Tantrum is one of Watcher's best cards though.